﻿using Engine.Graphics;
using Game;
using Mekiasm.Dust;

namespace Mekiasm
{
    public class CompressedObsidian : ItemFlat,Interface.IInfuserableItem
    {
        public static int Index;

        public CompressedObsidian() : base("压缩陨石", MekiasmInit.GetFlatTexture(MekiasmInit.R1, "compressedobsidian"))
        {
            
        }

        public int InfuserValue => SkyStoneDust.Index;

        public int InfuserAmount => 80;

    }
}
